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The robot

This is a practice I am doing on hard surface, texturing and optimization for games. The base/low poly model was done in Maya, some details I did in Zbrush, the baking and textures was done in Substance Painter and the lighting and render was done in Marmoset.

The reference I used to do the model. This cute artwork is by Matt Dixon.

The reference I used to do the model. This cute artwork is by Matt Dixon.

UV map

UV map

Wireframe and polycount.

Wireframe and polycount.

Low poly version of the concept by Matt Dixon made on Maya. It has 4801 tris.

Low poly version of the concept by Matt Dixon made on Maya. It has 4801 tris.